About Tidecrest

Started as three Romanian teens who refuse to think small. Still refusing. Just more of us now.

★ CODE ★ 3D MODELS ★ 2D ART ★ GAME DESIGN ★ RIGGING ★ CAPSULES ★ ANIMATIONS
The Story

From zero to Steam

Tidecrest Studios started as a three person game studio from Romania. We are young, we are loud, and we are completely serious about making games people remember.

We began by asking a simple question: what if we just made the games we actually want to play? The answer became One-In, a psychological multiplayer game about a table, a revolver and three friends you should not trust. It is out on Steam right now with 100% positive reviews.

Next up is Dicempo, our dice rogue-lite where you roll combos, answer cursed phone calls and race deadlines. The tribe has grown along the way, but the rule stayed the same: small team, big swings.

The robots of One-In staring at you

"Small team. Big swings. No excuses."

The Builders

Developing Team

The people who make the games exist.

K4N profile picture The Lead

K4N

Lead Developer • Code • Game Design • Animation • Music

K4N delivers broken builds at 4 AM and has the nerve to call himself a game developer. Technically he does the code, the game design, the animations and the music, but mostly he generates bugs at industrial scale and lets the rest make it all look professional. Lead by default, because someone has to take the blame, and it is always his fault anyway.

Code Game Design Animation Music Bugs
Alex profile picture New Recruit

Alex

3D Artist • Models • Textures • Game-Ready Props

The newest hands in the tribe. Alex sculpts stylized characters with personality in every polygon and builds game-ready props so optimized they run on a toaster. His Wizard Shop is already standing inside Dicempo, wearing Miruna's cards.

3D Modeling Texturing Stylized Characters Low Poly
Miruna profile picture 2D Master

Miruna

Icons • 2D Art • Concept Art • Steam Capsules

The first thing you ever see from a Tidecrest game, the capsule that makes you stop scrolling on Steam, that is Miruna. All the icons, all the 2D art, every capsule, every card and every ability symbol comes from her hands. The One-In robots were her sketches before they were anyone's nightmares. If it looks good anywhere, thank Miruna.

Icons 2D Art Concept Art Capsules
The Archive

Old Members

People who helped build Tidecrest along the way.

Stefania profile picture 2025 – 2026

Stefania

Former 3D Artist

Stefania was Tidecrest's 3D artist in the early days. She modeled, textured and rigged the original characters, including the robots of One-In. Her work is part of the studio's history.

One-In — full 3D work Dicempo — partial Secret fishing thing — partial

See what we made

Enough about us. The games speak louder.

Browse the Games