Tidecrest a note from the team

Your small habits are your path. Your big decisions are your future.

Feelings are not the enemy. But when one pushes you into something that ruins you in the long run, that wasn't your decision. It was the feeling's.

The things you were supposed to build don't care how you felt that day.

Choose, or get chosen for. Regret comes later either way, so pick the one you can live with.

Tidecrest

About Tidecrest

started as 2 people and a laptop in 2025. now its 3 people and the same laptop.

★ CODE ★ 3D MODELS ★ 2D ART ★ GAME DESIGN ★ RIGGING ★ CAPSULES ★ ANIMATIONS
The Story

How it started

Tidecrest Studios is a small game studio from Romania. 3 people, 1 discord server, way too many ideas for the amount of hands we have.

i've been making games since i was 12, back in 2020. at 14 it got serious: finishing projects, learning everything, most of my time went there. that was the fire age. 2023 is also when Stefania and i started making games together, her on 3D models, me on everything else. Tidecrest didnt exist yet, we were just 2 kids shipping stuff.

the studio came in 2025 when i was 16 and Stefania was 15. same 2 people, a laptop each, and a dumb question: what if we just made the games we actually wanna play instead of waiting for someone to let us? first answer was One-In, a 4 player game about a table, a revolver and 3 friends u shouldnt trust.

we shipped it on Steam in august 2025. no publisher, no marketing money, just us spamming our own discord. it got 100% positive reviews and we still refresh the page every day to check its real.

The robots of One-In staring at you
Dicempo key art, a hand throwing dice
The Story, Continued

How its going

2026 changed the team. Miruna came in with her sketchbook and suddenly our stuff looked like an actual game. Stefania moved on after building the whole 3D of One-In, and Alex took the 3D chair and started deleting triangles the same week.

right now its the 3 of us. Cristian (17) on code, design, music and bugs. Alex (23) on 3D. Miruna (24) on 2D and every capsule u see. everything gets built in Unity, in one room, and argued about in the group chat first.

next up is Dicempo, a dice roguelite with combos, cursed phone calls and deadlines that actually hurt. after that theres a secret fishing thing we're not talking about yet. the rule stays the same tho. small team, big swings.

2025
founded, in a bedroom
17 · 23 · 24
our ages. yes the lead is the youngest
1 + 1
game out, game cooking
How We Work

The setup

Unity

everything runs on Unity. it fights us daily. we win most days.

Discord HQ

the studio is a discord server with too many channels and a vc thats been open since 2025.

Everyone does everything

3 people means every hat gets worn. badly sometimes. but worn.

We finish games

thats the whole strategy. no 5 year dev cycles, no drama, just out the door.

"Small team. Big swings. No excuses."

The Road So Far

Timeline

how a kid with a laptop turned into 3 people and a Steam page.

2020 · AGE 12

First games

Cristian starts making games at 12. small stuff, mostly broken, all of it finished anyway. the habit of actually finishing things starts here.

Cristian
2023 · AGE 14

The fire age

14 is when it got serious. finishing projects, learning everything, most of his time going into game dev. same year Stefania starts doing 3D models and the 2 of them start making games together. no studio name yet, just 2 kids shipping stuff.

Cristian + Stefania
2025 · Q2

It starts

after 2 years of making games together, me and Stefania give it a name. Tidecrest. i was 16, she was 15. 2 people, 1 laptop, and an idea about a table with a revolver on it. we had nothing else fr, but we had that.

Cristian Stefania
2025 · Q3

One-In hits Steam

august 6, 2025. first Tidecrest game goes live. 4 chairs, 1 revolver, and a dealer that hasnt stopped smiling since. 100% positive reviews and yes we screenshot every single one like proud parents.

One-In
2026 · Q1

Miruna joins

we finally get a 2D artist. icons, capsules, cards, concept art. stuff stops looking like programmer art and starts looking like an actual game. Dicempo gets a face.

Cristian Stefania + Miruna
2026 · Q3

A chair changes hands

Stefania leaves the team at 17. she built the whole 3D of One-In and parts of Dicempo, the dealer u see at the table is hers. honestly glad she was here for the start, that part doesnt go away. Alex comes in as the new 3D guy and immediately starts deleting triangles like they insulted him.

Stefania leaves + Alex
NOW · ONGOING

The 3 of us

Cristian, Alex and Miruna. Dicempo is in the oven, a secret fishing thing is hiding behind the oven, and the group chat has never been louder. still going.

Cristian Alex Miruna
The Builders

The Team

3 people, way too many jobs each.

Cristian profile picture The Lead

Cristian

17 • Lead Developer • Code • Game Design • Animation • Music

Cristian does the code, the game design, the animations and the music. also ships broken builds at 4am and calls himself a game developer. started the studio at 16, still the youngest in the room, lead by default cuz someone has to take the blame and its always him anyway.

Code Game Design Animation Music Bugs
Alex profile picture New Guy

Alex

23 • 3D Artist • Models • Textures • Game-Ready Props

the newest hands in the tribe. Alex does the 3D now, stylized characters and props so optimized they'd run on a toaster. his wizard shop is already standing inside Dicempo holding Miruna's cards.

3D Modeling Texturing Stylized Characters Low Poly
Miruna profile picture 2D Master

Miruna

24 • Icons • 2D Art • Concept Art • Steam Capsules

the first thing u see from a Tidecrest game, the capsule that makes u stop scrolling, thats Miruna. every icon, card, capsule and ability symbol in Dicempo comes from her, plus the whole art kit for the fishing thing. joined in 2026 and the games instantly looked 10x better.

Icons 2D Art Concept Art Capsules
The Archive

Old Members

people who helped build Tidecrest along the way. we dont forget.

Stefania profile picture 2025 – 2026

Stefania

Former 3D Artist

Stefania was our 3D artist from day one, and from before day one. she started doing 3D in 2023 and we were making games together for 2 years before Tidecrest even had a name. she was 15 when the studio started. she modeled, textured and rigged the original characters, the One-In dealer and the robots at the table are all hers. paths split in 2026 when she was 17, but she was there when there was nothing, and thats not a small thing. glad she was with us.

One-In: full 3D work Dicempo: partial Secret fishing thing: partial

See what we made

enough about us. the games talk louder anyway.

Browse the Games