She draws the soul
Miruna Anton is the visual identity of Tidecrest. Before a single polygon gets modeled, her concept art decides what a game feels like. The friendly-creepy robots of One-In, the Pushcards of Dicempo, every tiny ability icon and every Steam capsule that makes a stranger stop scrolling: all hers.
She paints monsters that belong in museums and then turns around and draws a 64 pixel icon with the same care. While K4N is breaking the build for the third time in one evening, Miruna is the reason anyone looks at a Tidecrest game in the first place.



