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Stefania

3D Models • Textures • Rigging • Inverse Kinematics

If it exists in 3D in a Tidecrest game, she built it, textured it, rigged it and taught it to move. The robots, the tables, the frog. Especially the frog.

3D Modeling Texturing Rigging Inverse Kinematics
★ MODEL IT ★ TEXTURE IT ★ RIG IT ★ MAKE IT MOVE LIKE IT HAS A SOUL
The 3D Department

She makes the worlds

Stefania is the reason Tidecrest games look like games instead of programmer art. Every character starts as a blob of digital clay in her hands and comes out the other side modeled, textured, rigged and wired with inverse kinematics so it moves like a living thing. The One-In dealer that creeps you out? Hers. The robots at the table? Hers.

While K4N is busy shipping bugs and calling it game development, Stefania quietly does the hardest job in the pipeline and makes it look easy. Whole characters from nothing, again and again, each one better than the last.

3D frog character by Stefania
Before Tidecrest

The clay years

Early sculpts and practice models from before the studio. This is where the hands learned. Click anything to zoom.

Early 3D model by Stefania Early 3D model by Stefania Early 3D model by Stefania Early 3D model by Stefania Early 3D model by Stefania Early 3D model by Stefania Early 3D model by Stefania
At Tidecrest

Characters with souls

Production work from the Tidecrest era. Modeled, textured, rigged and ready to haunt a game near you.

Tidecrest 3D work by Stefania Tidecrest 3D work by Stefania Tidecrest 3D work by Stefania Tidecrest 3D work by Stefania Tidecrest 3D work by Stefania Tidecrest 3D work by Stefania Tidecrest 3D work by Stefania

See where her models live

Every character on this page ends up at a table with a revolver or somewhere worse.